8/24/2024
breaks are importantI took a 14 day break. Started working on the gameplay loop visualizations, I know I will lose track of stuff pretty soon...I know I've disappeared for 14 days.
— RadvinM (@RadvinM_) August 24, 2024
But, Real life is hard. And I needed to figure my schedule out.
So I'm BACK! and more desperate to work on monotone than ever.#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur) pic.twitter.com/nvsC5lpTzc
8/10/2024
teaserMade a small teaser for Donโt let life blur: monotone. And some more posters for the subway walls.Here's a small trailer for #monotone
— RadvinM (@RadvinM_) August 10, 2024
its a really short one, we'll get the actual one soon...#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
Music by @CianBComposer pic.twitter.com/nXs5W8V4ZM
8/9/2024
yes, advertisers advertiseI need a new picture frame for the subway, itโs looking a bit blank. Found the new picture frame on sketchfab! I need posters for the picture frame though, that's how it looks in the pictures. Made some posters for the subway, around 8 posters. (can't really put them here, it'll spoil the whole jokes)I'm keeping this in the game ๐
— RadvinM (@RadvinM_) August 9, 2024
its too good to ignore#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur) pic.twitter.com/FtJUKcikZC
8/8/2024
AH too saturatedStarted working on the subway station, and it is looking GREAT. Although I needed to lower the saturation of the bricks a bit, because it's a horror game.It's starting to look like 49 street!
— RadvinM (@RadvinM_) August 7, 2024
Other than the ceiling, I'm still working on that lol
I needed to change the saturation a bit tho, for it to fit a horror game#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur) pic.twitter.com/S1PVp6O9XCit looks kind of unsettling doesn't it?#DontLetLifeBlur
— RadvinM (@RadvinM_) August 8, 2024
a horror game franchise, consisting of short games about, not letting life get repetitive (blur) pic.twitter.com/LlTYuei7Pc
8/7/2024
49th streetI think I found the perfect subway to go for, 49 street. Iโll start gathering more reference images on 49 street. And starting to work on it from tomorrow.anyone agreeing with 49th street station?
— RadvinM (@RadvinM_) August 6, 2024
it looks like a cool station, I'm making this later tomorrow#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
also THX for 100 followers, I have something planned pic.twitter.com/vLFCa90HPo
8/6/2024
NYC SUBWAY go brrrrGathering reference images on NYC subways. Fun fact: there are more than 470 subways in the NYC subway system. I dont really know which one to choose thoughโฆhow do people create environments they've never been to?
— RadvinM (@RadvinM_) August 6, 2024
like this is a mess! wtf
anyone in newyork that can send pictures/videos of their subway stations?๐ pic.twitter.com/0AZk6Ama6K
8/5/2024
STORY ๐ฅPlanned the game, and story more. We will have an in subway scene. Started research on NYC subways. They are run by MTA. but subway quality fell off after the people of NYC decided not to pay car taxes. It's definitely the right subway to choose.
8/4/2024
Trailer?...Found another house asset pack, only 600mb, and of amazing quality Corrected the asset pack The first trailer in the making Also I have a link tree now. Also a poster released to twitter:![]()
Are we gonna get the first #DontLetLifeBlur: Monotone trailer soon?.... (foreshadowing?)
— RadvinM (@RadvinM_) August 4, 2024
Don't let life blur:
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)#indiegame #indiedev #horrorgame #HorrorGames pic.twitter.com/3K096PaKKD
8/3/2024
debatable.Busy day, but got to browse some house assets I found a 1gb one with low performance but great quality and a lower amount of assets And a 3gb one with a lot of assets but at a lower quality, idk I'm debating a lotHow much (file size) are you willing to download to play Don't let life blur: Monotone?#DontLetLifeBlur
— RadvinM (@RadvinM_) August 3, 2024
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
8/2/2024
back home!Going back home today, so I wouldn't have a problem with remote desktop for a while I need to do the choice system. And the trailer's release date is (8/4/2024), so not much time on that. I need the main house model too! AHH too much work, but it's do-able. I'm ready. (I'm not) THANK YOU for the music @CianBComposer!๐ถ soundtrack for a new videogame coming soon ๐ฎ#DontLetLifeBlur #Monotone pic.twitter.com/y9W6yL4PcB
— Cian Byrne | Freelance Music Composer (@CianBComposer) August 1, 2024
8/1/2024
take me homeAll day on the road, I couldn't get too much done. I'm tired because I'm not able to work that much, my remote desktop isn't working. I'm dying of boredom and monotones logo animationLogo animation release, I feel like I'm doing a logo animation every day lol
— RadvinM (@RadvinM_) August 1, 2024
I promise this is the last one for now...#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)#indiegame #indiedev #horrorgame #HorrorGames pic.twitter.com/G4euga5p9NI owe everyone an explanation.#DontLetLifeBlur is a franchise, consisting of short horror games with the same concept, but in different representations, although not similar to each other, so the games don't become the thing they are avoiding, repetitive.#indiegame #horrorgame pic.twitter.com/sQbXuFquyp
— RadvinM (@RadvinM_) August 1, 2024
7/30/2024
tasks...Not so much done Tasks logic was doneWhat if there was a game in which you needed to NOT do the objectives given to you?
— RadvinM (@RadvinM_) July 30, 2024
dllb - Monotone is being made!#DontLetLifeBlur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur) pic.twitter.com/dbupkRQGMM
7/29/2024
don't do the tasksMade the eyelid animation, and in the making of that remade the eyelid shader. Made the tasks (objectives) gui. Fixed the infinite door in the train lol.I wanna sleep, same as this guy in monotone#DontLetLifeBlur
— RadvinM (@RadvinM_) July 29, 2024
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)#indiegame #indiedev #horrorgame #HorrorGames pic.twitter.com/QRffnOgpRR
7/28/2024
just... eyelidsMade the eyelid, busy day so that's pretty much it.took a day off, but I'm back#indiegame pic.twitter.com/18uJYxRLW8
— RadvinM (@RadvinM_) July 28, 2024
7/27/2024
no srsly, I need a breakTook a break from working on monotone, irl break. Needed it.
7/26/2024
I really can't list itI can't say what tho...
7/25/2024
BLURRYSeparated the blur shader into, gaussian blur and box blur Made radial blur Made inverse radial blur Made the blurring in and out animation in the first person bp Made map one, the train Made dllb intro video, for the start of the game, as I usually do Added train sounds to the main menu Will add train sounds to the scene one train Planned out the game a bit more Plan is: You do daily tasks such as making coffee, hopping on the train, and more The more you do these tasks, the more unsettling the game becomes Also there is a monotone voice, jumpscaring you more and more as time passes by, if you ignore it, well life blurs more and more and the unfortunate act of peoples heads exploding in front of you Also there is a choice system, make it look like little misfortunes choice system, that's so visually appealing You know what's the problem with me making games that are not targeted towards Iran, the country I live in? The frickin timing, at 1:30am is just 6pm in america, my target audience Damn it. Cian Byrne found my Twitter, said can we talk privately. And we did talk.If I take too long to release monotone, the reason is me literally playing parkour in a horror game for an hour
— RadvinM (@RadvinM_) July 25, 2024
for "testing" ๐
yeah I might disable the jumping, running and crouching for the most of the game that doesn't need themwhen you accidentally make an infinite loop
— RadvinM (@RadvinM_) July 25, 2024
the game:
monotone, dont let life blur#indiegame #indiedev pic.twitter.com/DhDyyTLNInJust made an intro for:
— RadvinM (@RadvinM_) July 25, 2024
Dont Let Life Blur (dllb)
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
I'm not really sure about using this as the final intro, so, what's better than opinions from here? ๐#indiedev #HorrorGames pic.twitter.com/KR4wehbCMjAnyone else suddenly gets hit with the urge to make a bunch of custom branded wallpapers in different color options?
— RadvinM (@RadvinM_) July 25, 2024
because you couldn't find a wallpaper to please you?
just me? ok...#wallpaper #branding pic.twitter.com/oDOIRMX1tuAs I've said updated the menu with:
— RadvinM (@RadvinM_) July 25, 2024
new buttons
subway train sounds, also random trains passing by
a bit more post processing
Dont Let Life Blur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)#indiegame #indiedev #horrorgame https://t.co/VFho6JKHgf pic.twitter.com/bO8a0xAetfMade this inverted radial blur shader for my game series:
— RadvinM (@RadvinM_) July 25, 2024
Dont Let Life Blur
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)#indiegame #indiedev #horrorgame #HorrorGames pic.twitter.com/5QQk7RLCtZ
7/24/2024
not much done...Pretty much nothing Postprocessing and decorated the main menu train a little bit
7/23/2024
A lot of updatesMade main menu Main menu sfx Main menu train (will be used in the main game later) Post process Fixed loading screena little update on don't let life blur - monotone
— RadvinM (@RadvinM_) July 23, 2024
I've made:
main menu
movement
blood
loading screen
and bugs (lot's of them)
yay I get to work on the main game now! ๐ pic.twitter.com/3fn8lKIzG0dllb - monotone, here's a little main menu test, I might change it later, idk it depends of what feedback I get lol
— RadvinM (@RadvinM_) July 23, 2024
Dont Let Life Blur (dllb)
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)#indiegame #indiedev pic.twitter.com/BJ6QqpMCHb
7/22/2024
IK LEGGSSS!!!! YES, so now you can walk on any surface and your legs wouldn't look weird Also the logo for monotone Also concept art for main menuMain menu idea: sitting on a train, camera behind the player, showing a silhouette of the player, every sub-menu goes in another cabin of the train every now and then the whole screen blurs out skeuomorphism wise, the options should definitely be in the train conductors room. And made the logo for monotone Here's the poster and monotones final logo:
Made loading screen logo animation Bugged opening movie and loading screen
Monotone.
— RadvinM (@RadvinM_) July 22, 2024
Dont Let Life Blur (dllb)
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
Coming out, soon... (I didn't decide the release date yet lol)#indiegame #indiedev pic.twitter.com/2PBtE2ewlc
7/21/2024
First day of developmentI quite enjoyed making the movement and animations work, it's been a while since I have made such things, starting on a new game from scratch is so much fun. Also I love the new IK rig and retargeting system that unreal has. Fixed all the movements. Made blood particles Got blood decals Fixed the animations. Made crouching and running Also I made two versions of a logo for dllb and posted on Twitter to see which one wins. The second one didFirst one:
Second one (won):![]()
It's night time where I live, so voting over
— RadvinM (@RadvinM_) July 21, 2024
And I guess the results are pretty obvious
Proto 2 it is ๐๐
Honestly I liked proto 2 more too
Thank you everyone, this is literally the first time someone reposted my post on here and the most amount of likes I've ever gotten.โค๏ธ pic.twitter.com/i1OFQX0f6qDont Let Life Blur (dllb) - logo Prototype 2
— RadvinM (@RadvinM_) July 21, 2024
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
Which ever of the logos I have has the most views and/or likes, that will be the franchises logo
#indiegame #gamedev #LogoDesign pic.twitter.com/OYX7GW0zqTWhy do transparent images get a BLINDING WHITE BACKGROUND on here?
— RadvinM (@RadvinM_) July 21, 2024
Gosh I didn't want to blind y'all with the logo I posted ๐Dont Let Life Blur (dllb) - logo Prototype 1
— RadvinM (@RadvinM_) July 21, 2024
a horror game franchise, consisting of short games about, not letting life get repetitive (blur)
Which ever of the logos I have has the most views and/or likes, that will be the franchises logo#indiegame #gamedev #LogoDesign pic.twitter.com/dnCTPvw8sQ