Solo developer focused on atmosphere, tension, and interactive experiences. Horror, tools, experiments — shipped imperfectly.
You play as a man trying to reach his goals, you try to get as far as you can, taking every step of the escalator to reach your goals,
but you're chased by someone, a man who has lost his goal, and in turn wants to collect your essance, to maybe get to the top of the escalator,
finishing his initial goal, or at least what he remembers of it.
This game feels the closest to me. It's about burnout, which I'd guess is pretty obvious how much it has affected me.
A game about getting stuck in the same loop, everyday waking up, going to work, and resting. the game gave you choices, on everything, weather to talk to your coworkers or not, go to the subway, or take the bus.
burn out, which was supposed to be part of my game, got to my real life self. and it's currently on hold.
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